how i’m not a marketing genius

27 September 2007, 2:01 pm

One morning about ten years ago I woke up convinced I had a Big Money Idea. I didn’t think that I would make money from it; but I figured someone would. The idea was that the first mass-market penetration of virtual reality would be in exercise bikes. The idea arrived with a bunch of reasons, like:

  • High-end exercise bikes were already big-ticket luxury items, and already featured “courses” with varying degrees of “hills.” So the marketplace seemed like it would welcome expensive early generations of a product line, and VR seemed like a logical extension of existing product behavior.
  • The more-or-less stationary position of the rider’s head (as compared to jogging, say) would accommodate bulky headgear in early design/engineering iterations
  • As far as 3D-modeling projects go, making realistic terrain is cheap and easy.
  • Modeling a bike moving in a 3D environment is basically 3 types of movement: forward/backward velocity, turning left or right, and leaning left or right. It’s cake compared to most other VR applications.
  • It would be easy to build a game-like component into it — compete against the performance of famous bike racers (with some sort of handicapping system, most likely).

I even had a marketing slogan: “Ride the Tour de France . . . in the comfort of your living room.”

I mentioned it to a business-savvy friend in an off-hand way, and he got excited. We kicked it around over after-work glasses of vigorous young cabernets for a week or a so, before my friend sadly concluded that:

  • I wouldn’t know the ghost of business plan if it haunted me every night. In particular, I had no clue what it would cost to build a working prototype.
  • We couldn’t figure a way to present our concept to an exercise bike manufacturer without simply getting cut out of the deal, and neither of us knew beans about the business of selling sports equipment.

Much more recently i suddenly saw the flaw in my logic. I was thinking about what would be easy to build, not what people would want. I’m sure some exercise bikers would be happy to pedal through simulated French countryside, but most would rather put on their iPods and/or watch TV. Marketing technology shouldn’t be driven by figuring out what’s easy-to-do and trying to make people want it. It needs to be about figuring out what people are really going to want, and then building it.

*

Ten years on, I think games like Dance Dance Revolution and platforms like the Wii are the actual first mast-market penetrations of virtual reality. They’re not immersive, so you may not agree that they count as VR, but they definitely take interacting in virtual environments a huge step beyond from keyboard/mouse/joytsick.

6 comments on “how i’m not a marketing genius”

  1. Ezra

    Earlier example than DDR to popular video game as virtual reality: Duck Hunt. Like DDR’s input device makes virtual dancing pretty much like real dancing (albeit a subset of real dancing, since you couldn’t glide across the room like Fred and Ginger), Duck Hunt’s input device is pretty much like the real deal: you pull the trigger, waterfowl falls from the sky (except it’s just a subset of real hunting, since you can’t pull a Dick Cheney and shoot your buddy in the face).

  2. Ezra

    And one quasi-related thing, but about one for your Real bicyclist hall of shame. The other night Terri and I almost got hit by a young woman on a bike who blew through a red light into a crosswalk, because she was TALKING ON HER CELL PHONE. Not handsfree, either, so not only was she not paying attention, but she was slightly wobbling because she was steering with one hand.

  3. summervillain

    When dailybadbiker.com launches, you’re gonna see some doozies.

  4. Ezra

    DailyBadBiker is a rad idea. I can’t wait.

    This morning I was thinking about your not being a marketing genius. It occurred to me that the only fatal flaw in your plan is that it was to be sold to consumers. You can totally sell technology solutions in search of a problem to other businesses. Usually, your actual problem could be solved by something simpler and cheaper but there often just isn’t something simpler and cheaper on the market. I think the vendors get away with it for a couple of reasons. First, tend to go in with the attitude that the money they’re spending is someone else’s anyway. Also, the guys who are signing the check are often have been trained for decades to believe that “technology is expensive” so don’t bat an eye when perhaps they should.

    Anyway.

    YMMV.

  5. Editrix

    I can’t believe you didn’t mention Guitar Hero!

  6. Flasshe

    A friend of mine (who is into biking but not video games) and I had the same idea many years ago. I think it was at the dawn of the first PlayStation. I remember we even went so far as to seriously thinking about how to rig up a prototype. Then we lost interest.

    But check this out. I just saw a commercial for it other day. I’m surprised at the market they’re going for - it’s one I didn’t even consider.

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